{"id":649,"date":"2020-03-24T07:03:00","date_gmt":"2020-03-24T07:03:00","guid":{"rendered":"http:\/\/maestrodev.wpengine.com\/?p=649"},"modified":"2023-03-16T18:12:25","modified_gmt":"2023-03-16T18:12:25","slug":"is-ar-vr-technology-a-better-way-to-learn-heres-the-latest-research","status":"publish","type":"post","link":"https:\/\/maestrolearning.com\/blogs\/is-ar-vr-technology-a-better-way-to-learn-heres-the-latest-research\/","title":{"rendered":"Is Extended Reality a More Effective Way to Learn?"},"content":{"rendered":"<p><span style=\"font-weight: 400;\">The digital transformation of learning is well underway, and some of the most exciting innovations are in <\/span><a href=\"https:\/\/maestrolearning.com\/blogs\/6-practical-ways-to-innovate-with-vr-ar-and-mr\/\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">extended reality (XR)<\/span><\/a><span style=\"font-weight: 400;\">. Extended reality, <\/span><span style=\"font-weight: 400;\">the umbrella term for all types of augmented, mixed, and virtual reality, offers new opportunities for immersive learning experiences and improved outcomes in all types of settings. From preschool classrooms to the operating room, <\/span><a href=\"https:\/\/maestrolearning.com\/blogs\/6-practical-ways-to-innovate-with-vr-ar-and-mr\/\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">virtual reality (VR) and augmented reality (AR)<\/span><\/a><span style=\"font-weight: 400;\"> have approached the mainstream tipping point.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Across industries, XR is enhancing learning opportunities for a broad range of needs. In both research and practical experience, people are finding that this new technology can accelerate and improve learning, and in many cases, save money in the long run. There\u2019s still more research needed, but early studies are showing that the multi-modal, experiential learning of extended reality could prove to be a more effective way to learn than traditional training methods.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Of course, XR is not a one-size-fits-all solution for learning and training. Now that it\u2019s hit the mainstream, it\u2019s time to take a closer look at what this technology really means for how we teach and train. What are the main benefits of learning with extended reality? What are some practical examples of XR training programs that really work? And what are the early stats telling us about learning with XR?\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">With more educational possibilities than ever, here\u2019s what you need to know about learning and training with XR.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">A safer approach to experiential training<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">Training is a heavy lift in any industry, but in some, it\u2019s downright terrifying. Consider high-consequence industries like healthcare, aerospace, and manufacturing, where mistakes can be deadly. In an ideal world, classroom training would sufficiently prepare workers to safely and effectively perform their job duties. In reality, most workers are practical learners, <\/span><a href=\"https:\/\/www.bridgespan.org\/insights\/library\/leadership-development\/the-70-20-10-leadership-development-model\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">acquiring 70 percent of their skills and knowledge from experiential learning<\/span><\/a><span style=\"font-weight: 400;\">.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Until recently, that left many organizations scrambling for quality on-the-job training solutions that prepared their workforce and protected consumers. Enter: XR.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Simulate real-world environments<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">The two most mainstream forms of XR are virtual reality (VR) and augmented reality (AR). While VR immerses learners into a completely virtual environment, AR overlays digital information onto the existing physical environment for the learner to interact with and manipulate. With new developer platforms from both <\/span><a href=\"https:\/\/developer.apple.com\/arkit\/\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">Apple (ARkit)<\/span><\/a><span style=\"font-weight: 400;\"> and <\/span><a href=\"https:\/\/developers.google.com\/ar\/discover\/\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">Google (ARCore)<\/span><\/a><span style=\"font-weight: 400;\"> , it\u2019s easier than ever to <\/span><a href=\"https:\/\/maestrolearning.com\/blogs\/ar-vr-is-here-to-stay-here-are-5-things-you-need-to-know\/\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">create high-quality, innovative AR apps<\/span><\/a><span style=\"font-weight: 400;\"> and other XR experiences that <\/span><span style=\"font-weight: 400;\">simulate and manipulate real-world environments. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">For high-consequence industries, XR training is a new way to prepare learners for complex and dangerous situations without the usual risks and costs involved in live training. Research from <\/span><a href=\"https:\/\/www.brandonhall.com\/\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">Brandon Hall Group<\/span><\/a><span style=\"font-weight: 400;\"> reported unprecedented interest in <\/span><a href=\"https:\/\/trainingmag.com\/impact-and-potential-virtual-reality-training-high-consequence-industries\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">using AR\/VR simulations as training tools<\/span><\/a><span style=\"font-weight: 400;\">, with 30% identifying it as a top learning priority for the next 2 years; a 66% increase from 2016. Likewise, 45% of those surveyed consider VR and simulation tools either important or critical to achieving their business goals over the next 18 to 24 months. Particularly in high-stakes environments, XR is opening up new possibilities for <\/span><span style=\"font-weight: 400;\">providing lower risk and more affordable experiential learning.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Practice by doing<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">There\u2019s good reason for the spike in interest around AR\/VR training\u2014<\/span><a href=\"https:\/\/www.educationcorner.com\/the-learning-pyramid.html\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">The National Training Laboratory rates \u2018practice by doing\u2019<\/span><\/a><span style=\"font-weight: 400;\"> as the second most effective way to retain information, outranking lectures, reading, and demonstrations. Think of it this way: scenario-based, XR simulations allow learners to test their skills, learn from their mistakes, and record their work\u2014all within a no-consequence environment. For industries that deal with matters of life and death, the technology is a game-changer. And even in those that don\u2019t, XR is usually a more efficient, effective learning experience.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Consider the use of <\/span><a href=\"https:\/\/www.tandfonline.com\/doi\/abs\/10.1080\/01446193.2013.828844\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">immersive reality in construction safety training<\/span><\/a><span style=\"font-weight: 400;\">. A study published in Construction Management and Economics took 66 participants and tested their safety knowledge prior to the training, after the training, and one month later. Half of the participants were given traditional training, including lectures and visual aids, while the other half were provided with a 3D, immersive VR power-wall.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Surprise! VR training stole the show. The study is confirmation of what so many industries are discovering for themselves about XR: immersive technology often does a better job engaging our attention and concentration, and proves more reliable in long-term effectiveness. Combine that with the magic of a mistake-proof environment, and you\u2019ve got a new leading solution for safe on-the-job training.<\/span><\/p>\n<div class='related-post'><a href='https:\/\/maestrolearning.com\/blogs\/6-practical-ways-to-innovate-with-vr-ar-and-mr\/'><h5>Related<\/h5><p>How to Innovate with VR, AR, and MR<\/p><svg width='38' height='34' viewBox='0 0 38 34' xmlns='http:\/\/www.w3.org\/2000\/svg'><path d='M20.805 0l-.984 1.038 15.423 15.248H0v1.428h35.244L19.821 32.962 20.805 34 38 17z' fill='#BA774A' fill-rule='evenodd'><\/path><\/svg><\/a><\/div>\n<h2><span style=\"font-weight: 400;\">Better learning comprehension and retention<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">No two learners are created equal, yet traditional teaching methods often take a uniform approach to learning. Studies around extended reality are showing that when classrooms use XR to employ immersive learning techniques, students demonstrate improved comprehension and retention. Even better, the technology offers a new way to reach students who learn differently and face cognitive challenges. Let\u2019s take a look at two examples of XR in the classroom.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Boosting student potential<\/span><\/h3>\n<p><a href=\"https:\/\/www.prnewswire.com\/news-releases\/new-research-suggests-vr-offers-exciting-new-ways-to-unlock-student-potential-300375212.html\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">Research conducted in a Beijing classroom<\/span><\/a><span style=\"font-weight: 400;\"> put XR learning to the test against traditional methods. In a classroom of 40 students, half were taught course material through VR technology while the other half were given traditional methods. They tested student comprehension and retention immediately following the course, and again two weeks later. Students with VR learning scored an average 27.4% better on the initial test and 32.4% better on the second test.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The study also identified students who were underperforming in traditional classrooms and exposed them to hands-on, VR learning. The new methodology made a big difference\u2014those students ended up scoring 15.8% better on average than the top students in the traditional environment. This is big news for learning professionals across industries; offering an enhanced teaching model to improve learning and reach different types of learners at every level of education.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Improving technical skills<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">In the digital age, simulation is now a major part of how medical students gain clinical skills. As technology advances, more institutions are looking to XR as the most innovative iteration of the medical learning experience. But researchers at Queensland University of Technology set out to find empirical evidence that VR improves the technical skills of students.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The 2017 study found that <\/span><a href=\"https:\/\/www.tandfonline.com\/doi\/abs\/10.1080\/10494820.2017.1374981\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">virtual reality simulation did in fact improve the technical skills of undergraduate imaging students<\/span><\/a><span style=\"font-weight: 400;\">. The study compared the technical proficiency of students after learning two specific protocols. One group had a traditional learning experience, and the other group participated in a VR simulation. The study found that the VR simulation provided students with equal to or slightly better technical skill acquisition than traditional training. In academic settings and beyond, <\/span><a href=\"https:\/\/maestrolearning.com\/blogs\/the-latest-ar-vr-innovations-in-the-medical-tech-industry\/\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">the medical industry is embracing extended reality<\/span><\/a><span style=\"font-weight: 400;\"> as a cost-effective, low-risk way to train and prepare clinicians of all skill levels.<\/span><\/p>\n<h2><span style=\"font-weight: 400;\">Skill-building in enterprise training<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">In most companies, experiential learning is in high demand, but difficult to deliver. XR is creating a new pathway for skills-based training in the workplace. Learners can use XR to become familiar with complex products, test how they\u2019ll react in stressful situations, and practice and repeat challenging scenarios. Here\u2019s a quick look at XR in enterprise training.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Enhanced training support<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">For enterprise training, there are two key advantages that are worth noting. First, new research shows that <\/span><a href=\"https:\/\/www.tandfonline.com\/doi\/abs\/10.1080\/15213260802285214?src=recsys&amp;journalCode=hmep20\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">participants learn better when they can see themselves perform<\/span><\/a><span style=\"font-weight: 400;\">. VR allows learners to see themselves from a variety of angles as they move, all while capturing their performance for further review. Trainers and supervisors can invite learners to interact with their own behavior, learning from their mistakes in real time.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Second, companies can use AR to provide real-time instructions to employees, closing the gap between when workers learn information and when they actually need to use it. Because AR superimposes information\u2014like maps and manuals\u2014over our physical environment, companies use AR to provide real-time instructions to employees as an added training support.<\/span><\/p>\n<h3><span style=\"font-weight: 400;\">Simulated employee assessments<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Here\u2019s your fun fact of the day\u2014did you know that <\/span><a href=\"https:\/\/www.washingtonpost.com\/technology\/2019\/07\/12\/walmarts-latest-tool-assessing-whether-employees-deserve-promotion-virtual-reality\/\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">Walmart uses VR to interview and train employees<\/span><\/a><span style=\"font-weight: 400;\">? As the nation\u2019s largest employer, this experimental approach is bound to inspire other companies to follow suit. The program uses <\/span><a href=\"https:\/\/www.oculus.com\/?locale=en_US\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">Oculus, a popular VR headset<\/span><\/a><span style=\"font-weight: 400;\">, to immerse employees and managers into simulated environments and put their skills to the test.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The tool drops employees into real-world scenarios, testing how they react and training them for common situations, like navigating the aisles during the holiday rush or motivating a disengaged team member. Walmart rolled out the program to every training center in 2017, inspired by a University of California study that concluded <\/span><a href=\"http:\/\/vhil.stanford.edu\/mm\/2006\/patel-physical-tasks.pdf\" target=\"_blank\" rel=\"noopener noreferrer\"><span style=\"font-weight: 400;\">VR training led to higher retention than video training<\/span><\/a><span style=\"font-weight: 400;\"> for learning physical tasks.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Extended reality is tapping into a world of educational innovation and breaking new ground at every turn. As XR is adopted across industries at breakneck pace, we\u2019re still realizing the impacts. But one thing is certain: our virtual world is more dynamic and accessible than ever, and it\u2019s extending what\u2019s possible for learners everywhere. <\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The digital transformation of learning is well underway, and some of the most exciting innovations are in extended reality (XR). Extended reality, the umbrella term for all types of augmented, mixed, and virtual reality, offers new opportunities for immersive learning experiences and improved outcomes in all types of settings. From preschool classrooms to the operating [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":2757,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[3895],"tags":[],"role":[],"class_list":["post-649","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-learning-technologies"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Is Extended Reality a More Effective Way to Learn? | Maestro<\/title>\n<meta name=\"description\" content=\"Extended reality (XR) can be a better way to learn. 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